

The menu of the game is engaging and welcomes the player with an upbeat quick tempo track that gets the player in the mood to fight, the layout of the menu is very generic of the genre but has bright bold text for the various modes, the HUD has a classic feel to the fighting genre and the music is solid for a fighting game keeping tracks specific to the levels the player is fighting on, the levels themselves are not intractable and so they are only a background decoration leaving the fighting area very plain and simply textured with the colours of the level.Īs a player, for the vs mode, I would like to see all the characters available for players to use, since friends passing the controller back and forth to unlock characters or going to a friend’s house and they don’t have a character you want to play as that you usually do.Īlso, seeing the models doing strange things to keep the fluidity of the combos was a bit off putting, like seeing Jin’s waist go from normal size to the size of a small ball barring as he spins and does his kick before going back to normal, it’s not as noticeable in normal mode but more in slow motion replay. The game provides a good balance for characters as each win builds the difficulty and challenge of the next enemy the player faces making the game keep its challenging nature, this is good for a fighting game as it keeps things interesting and players are able to continue and try a fight again making it easy to keep the player engaged, they are still on the current fight where restarting might cause the player to become aggravated and lose interest.

The bright colours and looks of costumes brighten the characters making sure they are the focus and not the background environment. While the visual models and textures have very block like features, the movement is very fluid, the model even adapts to moves used, such as a spinning kick where the waist of the model is pulled in as the model performs a spinning kick making the move look very fluid but in slow motion making the model look very strange and ugly. It also includes a variety of modes including for the first time a beat ‘em up mini game called Tekken Force where players would walk through various stages fighting enemies in a side-scrolling manor reminiscing of the old beat ‘em up games like double dragon or golden axe, and also a game called Tekken Ball which was a variation of beach volleyball. The gameplay includes story segments for each character upon completing the arcade ladder, and an unlockable character after each successful arcade completion. Based on the layout of the controller, the buttons are laid out very similarly allowing for players to feel comfortable jumping into the console version.
Tekken 3 ps1 for free#
And a series of events cause Heihachi to search out for harnessing the immense power of Ogre.Ī fluid movement experience with combat allowing combos to be executed effortlessly and harder combos to be executed with skill, Tekken 3 has a gameplay experience that keeps the fans coming back for more, while games from this genre start in arcades they build hype to a home version that players can buy and enjoy for free with their friends at home without needing to stand in line pockets full of quarters. This game takes place 19 years after the 2 nd King of the Iron Fist Tournament, where Heihachi Mishima established the Tekken Force, a paramilitary organization dedicated to the protection of Mishima Zaibatsu.

Tekken 3, the third game made by Namco for arcade cabinets in 1997 and shortly after consoles in 1998.
